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Learning Realistic and Reasonable Grasps for Anthropomorphic Hand in Cluttered Scenes

Haonan Duan, Yiming Li, Daheng Li, Wei Wei, Yayu Huang, Peng Wang

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Abstract

Grasping is one of the most fundamental skills for humans to interact with objects. However, it remains a challenging problem for anthropomorphic hands, due to the lack of object affordance understanding and high-dimensional grasp planning. In this work, we propose an anthropomorphic hand grasping framework to learn realistic and reasonable grasps in cluttered scenes, which tackles the problem in three items: 1) graspable point segmentation; 2) hand grasp generation and 3) grasp optimization. Specifically, our method generates high-quality hand grasps efficiently without complete object models by learning graspable points, associated grasp configurations from observed point cloud in a parallel manner and optimizing predicted grasps based on hand-object contacts. Simulation experiments show that our model generates physical plausible grasps for the anthropomorphic hand effectively with over 70% success rate. Real-world experiments demonstrate that the model trained in simulation performs satisfactorily in real-world scenarios for unseen objects.

Index terms

Grasping Multifingered Hands Deep Learning in Grasping and Manipulation