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Design and Evaluation of an Augmented Reality Head-Mounted Display User Interface for Controlling Legged Manipulators

Rodrigo Chacon Quesada, Yiannis Demiris

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Abstract

Designing an intuitive User Interface (UI) for controlling assistive robots remains challenging. Most existing UIs leverage traditional control interfaces such as joysticks, hand-held controllers, and 2D UIs. Thus, users have limited availability to use their hands for other tasks. Furthermore, although there is extensive research regarding legged manipu- lators, comparatively little is on their UIs. Towards extending the state-of-art in this domain, we provide a user study comparing an Augmented Reality (AR) Head-Mounted Display (HMD) UI we developed for controlling a legged manipulator against off-the-shelf control methods for such robots. We made this comparison baseline across multiple factors relevant to a successful interaction. The results from our user study (N = 17) show that although the AR UI increases immersion, off-the- shelf control methods outperformed the AR UI in terms of time performance and cognitive workload. Nonetheless, a follow-up pilot study incorporating the lessons learned shows that AR UIs can outpace hand-held-based control methods and reduce the cognitive requirements when designers include hands-free interactions and cognitive offloading principles into the UI.

Index terms

Human-Centered Robotics Virtual Reality and Interfaces Design and Human Factors